|
Post by melonzgz on May 1, 2016 18:15:25 GMT 1
Hello there. Here is Catapult, a physics game made with b4a + LibGDX + Box2D I think it's time to release a beta version. GAME LAUNCHED! play.google.com/store/apps/details?id=com.ninjagames.catapultHere a video of the game in action. Now features: 40 levels of fun! Just touch the catapult to throw a stone. There are instructions on how to play. Buy powerups at the shop for free. Cool music and sounds! You can watch video ads to get more coins You can also watch a video if you're stuck in a level to skip it. Game in english and spanish only at the moment (it's automatic, the game detects the language of your phone). More to come It has some interstitials, one each 4 levels. Please be honest. If you see something you don't like please tell me. Thank you!
|
|
|
Post by andymc on May 4, 2016 7:11:28 GMT 1
I really want to try this though, from your video it looks very polished and like it could get a million downloads. I'll play it and send you some feedback.
|
|
|
Post by wonder on May 11, 2016 20:06:19 GMT 1
I'll give it try whenever possible! Congratulations, it looks really smooth!
|
|
|
Post by melonzgz on May 11, 2016 21:28:43 GMT 1
I'll try to upload a new beta tomorrow, as I've changed so many little things. I'd like to release the game officialy next week. I think 40 levels is enough for this first version and I'll go updating the game and adding levels if necessary.
|
|
|
Post by melonzgz on May 12, 2016 19:04:24 GMT 1
Yeah, now using tiled to make levels!! feel so happy now cause it speeds up a lot the process of making a new level. Imagine that I'm now thinking about making again my 40 levels but this time using tiled... I don't know why I didn't do this before.
|
|
|
Post by andymc on May 12, 2016 22:26:47 GMT 1
Is tiled a time editor application? Or do you just mean your now using tools rather than in tiled locations for objects?
|
|
|
Post by melonzgz on May 13, 2016 11:32:42 GMT 1
www.mapeditor.org/Tiled is a map editor I started to use for my platform game. It's focused on using tiles, but you can define an object layer and draw polygons, rectangles, polylines and ellipses that you can access from libGDX and then, having the properties you can create the Box2D shapes, wich is what I'm doing now. That's why it's faster now for me to do a level. I just draw the level in tiled and I can import it from my game.
|
|
|
Post by andymc on May 13, 2016 11:51:26 GMT 1
that looks perfect for me to use to make the sequel to my grenade game. right now I'm just converting it from the PC version which just has an x and y coordinate for each tile and object in the game, so by switching to proper tilemaps for the sequel I'll be able to make it run much faster and design the levels much faster too.
did design a platform game of my own using my own tilemap format which worked well but I had problems with the collision detection.
|
|
|
Post by melonzgz on May 13, 2016 19:16:18 GMT 1
LibGDX + Box2D + Tiled is a killer combo for making games. You have another tools like hiero tools for the bitmap fonts and Physics body editor for making more complex shapes for Box2d, or the texturePacker for making atlases and increase performance. And you can import all of them directly from Libgdx! I also tried to make a platformer using my own level maker and own physics, and also had problems with collisions.
|
|
|
Post by melonzgz on May 14, 2016 12:33:40 GMT 1
Ok, I've uploaded a new beta wich I really hope will be the last one. You can use an horizontal swipe to change the page in level selection Adjusted the shoot, I think now you have more control over the catapult. Adjusted powerup's prices Lots of little adjustments and bugfixing Adjusted the volume of sounds and music And using now fixed step for Box2D, so that it works the same way independent to the FPS. Using the code from Box2Dlights demo. Also reworked the render event, wich was a little caotic. Hope you like it.
|
|
|
Post by wonder on May 16, 2016 17:53:18 GMT 1
I just tried your game! No issues to report, it's really solid in terms of design, I'm having a lot of fun with it! Congratulations!!
|
|
|
Post by melonzgz on May 17, 2016 19:52:24 GMT 1
Thanks! In a few days I'll release it. Can't wait no longer!
|
|
|
Post by melonzgz on May 22, 2016 19:22:41 GMT 1
Finally released the game! Get it for free here: play.google.com/store/apps/details?id=com.ninjagames.catapultFinishing it has taken me more time than what I expected. Making a complete game is not an easy task! Now let's see how it goes in the store and I'll go updating it, making more levels, episodes and more stuff. Have fun! and rate it, 5 stars and that kind of things
|
|
|
Post by andymc on May 23, 2016 8:58:33 GMT 1
Congratulations, releasing a game is always a big achievement, something most indie devs never actually do. 5 star review left for you to help downloads.
Maybe when you get some spare time you could put together a blog post for the forum to show how you made it.
|
|
|
Post by melonzgz on May 23, 2016 18:47:10 GMT 1
Yeah, I'd like to write something about the experience on making a game. I don't have a blog, nor website. Maybe I should start making one! Meanwhile I can make a complete post here...
|
|