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Post by wonder on May 9, 2016 12:18:49 GMT 1
Project: Platform Game Engine1. What did I accomplish yesterday? - I got rid of a nasty SIGSEGV (C++) bug on my code which was being caused by simultaneously calling the same native function, from two different threads (main and LibGDX). 2. What will I do today? - Testing, testing and more testing, I want to make sure the bug was entirely eradicated. 3. What obstacles are impeding my progress? - Lack of free time. Your turn...
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Post by andymc on May 10, 2016 9:31:58 GMT 1
1. Nothing, too much dayjob work to do
2. Today I implemented shooting at enemies. Hitting enemies kils them and increases player score
3. Tomorrow I will make enemies move and fire back, and if I have time, then make the screen move with the soldier rather than being dragged by your finger
4. main impediment is lack of spare time, also, tomorrow might end up being Thursday.
Sorry, wrote this after I did my work rather than before.
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Post by wonder on May 10, 2016 13:07:21 GMT 1
Project: Platform Game Engine
1. What did I accomplish yesterday? - I did some important code refactoring, marked some possible bottlenecks to be analyzed on a later stage.
2. What will I do today? - I want to implement the following game logic: objects may contain other objects. This is necessary to have "treasure chests in the game".
3. What obstacles are impeding my progress? - Again, lack of free time.
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Post by melonzgz on May 11, 2016 12:34:02 GMT 1
Project: catapult
1. What did I accomplish yesterday? Handling correctly pause and resume events, losing focus and that kind of things (trying to understand the life cycle better), using the assetmanager in a smarter way, little corrections about camera movement and fine tuning the aiming.
2. What will I do today? Investigate about using Tiled to create new levels (yeah, tiled without tiles)
3. What obstacles are impeding my progress? - Same here, lack of free time.
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Post by wonder on May 11, 2016 20:04:57 GMT 1
Project: Platform Game Engine 1. What did I accomplish yesterday / today? - More refactoring, got rid of two critical bottlenecks which could negatively affect the performance of my code. - Worked on the GameObjects a little bit, but no implementations yet. 2. What will I do today / tomorrow? - More refactoring, if necessary. Most of the code is now object oriented. - Continue working on turning GameObjects into containers. 3. What obstacles are impeding my progress? - Only lack of free time. No bugs to report.
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Post by andymc on May 13, 2016 9:37:41 GMT 1
1. What I did yesterday? Implemented first version of following system to amke second solider follow the first, uses a 50 value list of positions so second soldier is folowing 50 frames behind, works really well but need to alter rest of main loop to also update second solider so he can fire at enemies as now he just follows and does nothing
2. What I will do today / tomorrow? I hope to have some time this evening to finish implementign the follow system and make the second soldier fire at enemies, I then want to start getting enemies moving and shooting at the player to make the game more of a real game.
3. What obstacles are impeding my progress? Lack of time!!!! :-) :-) :-)
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Post by wonder on May 16, 2016 17:46:10 GMT 1
Project: Platform Game Engine
1. What was my latest accomplishment? - Added particles physics (collision detection). - Started to study the possibility of a 2D -> 3D engine migration.
2. What do I plan to accomplish next? - Get back on track with turning GameObjects into containers.
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Post by melonzgz on May 17, 2016 10:32:39 GMT 1
Project: Catapult 1. What to do this week? Finally releasing the game, and then do some promotion-marketing (thinking about facebook ads and maybe another campaign using appbrain or app2top to promote my game) Making appealing screenshots, icon and that kind of things 2. What to do after that? While making new levels for catapult, focus on my next project, wich can be the platformer, or maybe a run 'n jump game like Geometry Dash (impossible game, runthrough...) but with pixel graphics and chiptunes. I'm playing Geometry Dash right now and it's incredibly addictive, and I think it's very easy to program a game like that. Most of work is designin levels with tiled. Now that I know the tools development should be a lot faster.
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Post by wonder on May 20, 2016 6:29:11 GMT 1
Project: Platform Game Engine 1. What was my latest accomplishment? - None, it has been a busy week. 2. What do I plan to accomplish next? - Get back on track with turning GameObjects into containers.
Project: 3D Game Engine *NEW*1. What was my latest accomplishment? - I've started to study the JPCT library. - Started to create my own 3D models. - Did some 3D physics prototyping in B4J. 2. What do I plan to accomplish next? - Stop messing around with 3D and finish my 2D game engine!
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Post by andymc on May 20, 2016 7:30:23 GMT 1
Project: Grenade!
1. What have I done last? Fixed issue of only one soldier firing by moving firing update code outside of movement update loop. Movement update loop change to make second soldier follow first caused rest of update code to only work on first soldier. Add particle generation sub routine to be used to generate particles for blood and explosion particles.
2. What to do next Finish particle system then add particles for bullet collisions and add particles to render loop
3. Obstacles? Lack of time due to day job and family life (as normal)
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