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Post by andymc on Apr 5, 2016 9:42:46 GMT 1
I'm working on a series of classic game remakes. I released my Space invaders clone a while ago: play.google.com/store/apps/details?id=uk.co.coffeeinducedgames.invadersBut since writing and releasing a few more games I have written some nice code for onscreen controls, menus and high score tables and have decided to remake a few arcade classics, first on the list is missile command, then maybe Pacman and Frogger
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Post by wonder on Apr 5, 2016 9:54:09 GMT 1
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Post by andymc on Apr 6, 2016 12:51:26 GMT 1
I've decided that while working on some simple arcade remakes as stated above. I'm going to remake a game I started writing 15 years ago, a remake of Cannon Fodder from the Amiga, but for Android. I'll use LibGDX and simple cartoon style graphics in the style of FieldRunners. So it will be totally 2D, partially hand drawn sprites and some pre-rendered 3D models. I'll write more as I get things done
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Post by wonder on Apr 6, 2016 14:22:54 GMT 1
That will be awesome, Andy!! I'm looking forward into it! Which path finding algorithms will you be working with? I want to make a C++ version of A*, but I don't know when will I have time for that.
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Post by andymc on Apr 6, 2016 15:04:51 GMT 1
probably A*, there's quite a lot of examples of it and it shouldn't be too hard to implement in B4A
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Post by andymc on Apr 8, 2016 15:45:57 GMT 1
Oh my god!!!! I've been contacted by someone who works for a company that took over the game publisher my Cannon fodder clone went through 15 years ago! He's found the original source code and is sending it to me!!! This means I don't need to make any new graphics or anything! I can't just convert the game to B4A and LibGDX! This is great! I thought I'd lost all the original code and graphics for ever, I spent about seven months writing the original. I'll upload a Youtube video as soon as I can and post it here to show the PC version.
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Post by ilan on Apr 9, 2016 18:37:39 GMT 1
Oh my god!!!! I've been contacted by someone who works for a company that took over the game publisher my Cannon fodder clone went through 15 years ago! He's found the original source code and is sending it to me!!! This means I don't need to make any new graphics or anything! I can't just convert the game to B4A and LibGDX! This is great! I thought I'd lost all the original code and graphics for ever, I spent about seven months writing the original. I'll upload a Youtube video as soon as I can and post it here to show the PC version. sounds great. working on someone that you started 15 years ago well when you finish then you can say that that game took you 15 years and 7 month + the time you need to convert to libgdx btw do you some pics of that game?
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Post by ilan on Apr 9, 2016 18:40:16 GMT 1
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Post by andymc on Apr 11, 2016 13:08:41 GMT 1
This a screenshot from the PC version of my game I wrote 14 years ago. I'm planning a complete overhawl of this to make it for Android using B4A and LibGDX Here's the features of the current PC version: 4 soldiers to control can be controlled individually or as a squad Weapons include machine guns, grenades and rockets airstrikes can be called in buildings are destructible soldiers will fire at enemy troops when unattanded mission are either kill all enemies or rescue prisoners prisoners can be out in open or held in buildings levels are either forest, snow or desert weather can be clear, snowing or raining includes level editor for players to make their own levels (current game has 25 levels) Upgrades to make for android version: transparent graphics for shadows bonus pickups to increase score route finding for moving solders (using A* method) better level editor alter control scheme to suit touch screen alter level select screen to show more than two levels at once add promotions for soliders as they complete levels add star ratings for levels (complte without losing a man, complete in uder a certain time, etc....) add more enemy types add in app purchases for additional level packs
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Post by andymc on Apr 15, 2016 11:05:59 GMT 1
Once I complete my Grenade game, I could then use most of the same code to make a Commando remake, for reference, Commando was an older game on 8 bit machines
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Post by ilan on Apr 16, 2016 19:42:49 GMT 1
your game grenade looks very good andymc. i see that you were already then a great game developer are you porting it to b4a?
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Post by andymc on Apr 18, 2016 11:03:26 GMT 1
Hi Ilan,
yes I'm porting it to Android. I have started a worklog on the project part of this forum and will post updates there as I complete things.
I am happy to send out test versions when I get that far to people to test, it will be a few months before that point though I think.
The original PC version was written using BlitzBasic on the PC, it's an easy language to learn, but still required me to figure out how to do most of the things in the game, the language does give you lots of graphics commands and collision detection, but everything else I had to code myself. The total source code including the level editor comes to 6180 lines of code. I will aim to convert the level editor to work in B4J, but this will be much later in the project. Ideally I want the players to be able to make their own levels and distribute them online using the editor and they show in the game.
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Post by ilan on Apr 18, 2016 12:02:40 GMT 1
sounds great andy, if you need a tester i will be happy to test your game Good Luck!
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Post by wonder on Apr 30, 2016 2:36:50 GMT 1
- I'm working on my Platform Game Engine at least 1 hour every day. - I'm working on a B4A 3D engine prototype which would be an extension of either LibGDX or (most likely) jPCT. - I'm always working on my "NinjaCore" C++ library (B4A). I'm a busy ninja!
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Post by wonder on May 8, 2016 13:29:53 GMT 1
Particles!!!!!!!!!
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