|
Post by wonder on Apr 21, 2016 9:04:25 GMT 1
Do you follow an object-oriented approach in your coding, with lots of classes?
|
|
|
Post by andymc on Apr 21, 2016 14:23:36 GMT 1
Not yet, the only OOP type things I do right now is defining objects for my in game objects, so the player has an object with properties and the enemies all exist as defined objects. I am trying to build an OOP based menu system for my title screens so I can write a new game and very quickly put together title screens and high score tables by re=-using the same code without having to change much, which is where OOP coming in.
|
|
|
Post by wonder on Apr 27, 2016 21:53:32 GMT 1
I only do OOP now, you should give it a try as well. I makes development 10x faster and less confusing, especially on big projects.
|
|